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AI Insights · Timothy · April 2022

Top 5 Sandbox-Like Games on Android in the Netherlands - Q1 2022

In Q1 2022, sandbox-like games on Android in the Netherlands showed varied performance in downloads, revenue, and active users, reflecting diverse trends in player engagement.

Top 5 Sandbox-Like Games on Android in the Netherlands - Q1 2022

In the first quarter of 2022, sandbox-like games on Android in the Netherlands exhibited a range of performance metrics. Here's a closer look at the top 5 games and their trends in weekly downloads, revenue, and active users.

Roblox from Roblox Corporation saw a steady performance across various metrics. Weekly revenue fluctuated between approximately $24K and $35K, peaking at around $35K in late December. Downloads showed a slight decline over the quarter, starting at 10.5K in late December and dropping to around 6.9K by the end of March. Active users remained relatively stable, with a slight decrease from 501K in late December to about 470K by the end of March.

Town Building Life Simulator by XGame Global experienced lower revenue figures, starting at $79 in late December and gradually decreasing to $10 by the end of March. Downloads followed a downward trend, starting at 5.8K and ending the quarter at around 2.6K. Active users also saw a decline from 13.8K to approximately 8.9K.

Rec Room - Play with friends! had a varied performance. Weekly revenue fluctuated, peaking at $111 in mid-March. Downloads showed a general upward trend, starting at 3.7K in late December and reaching approximately 5K by the end of March. Active users increased significantly, from 5.3K in late December to around 8K by the end of March.

Block Craft 3D: Building Game from Wildlife Studios had stable revenue figures, with a slight decline from $175 in late December to $46 by the end of March. Downloads saw some fluctuations, starting at 3.1K and ending the quarter at around 2.4K. Active users remained relatively stable, with a slight increase from 30.8K in early February to 32.1K in mid-February, before stabilizing around 26.5K by the end of March.

Craftsman: Building Craft had no reported revenue but showed varied download and active user trends. Downloads increased from 919 in late December to a peak of 4.7K in mid-February, before settling at around 1.6K by the end of March. Active users grew from 7.6K in late December to a peak of 14.2K in mid-March, ending the quarter at around 12K.

These insights reflect the dynamic nature of user engagement and monetization in the sandbox-like games category on Android in the Netherlands. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022